Whether you love real fishing or not, you'll
probably hate Reel Fishing. No matter how patient you are, the sheer
shallowness of this game will probably lull you into a catatonic state.
Primarily FMV-driven, with otherwise stupid, deficient graphics, and
perhaps the most repetitive gameplay to ever retard the potential of the
PlayStation, Reel Fishing is really a dog.
For the most part, play involves two different screens, the first of
which treats potential fishmasters to video of a real-life fishing hole,
complete with unmoving camera, incessant nature sounds, and plodding new
age music! Superimposed over this are little, solid, black squiggles
(the lurking fish) and a very low-res vertical yellow line (the pole).
This is honestly one of the silliest-looking interfaces on the
PlayStation. There's just something inherently cheap and embarrassing
about mixing graphical media. Once you cast your line and wait for a
bite, you switch to screen two, which is underwater, and features more
video (of the river bottom scrolling by), another low-res-looking
fishing line, and much-improved fish graphics. This time the fish looks
quite real, but it's only capable of maybe six different moves and
switches from one animation to another (for example, swimming peacefully
with the hook in its mouth, thrashing around and trying to break free)
with amateurish jerkiness.
Reel Fishing is certainly lacking in the gameplay department. In
fact, there are few moments when you're afforded the opportunity to
intervene in the game at all. Now, some would say that's in keeping with
the spirit of the real thing. Offering a game that demands that you
leave the controls alone and let nature take its course is more... uh...
natural. In practice, this is a terrible mistake. After casting your
line in screen one, you spend a fair amount of time waiting for
something to bite. This is excusable. Once you enter screen two,
however, control proves entirely lacking. It's the same every time - it
doesn't matter how many times you play it, what sort of fish is biting,
or where you are: The fish approaches from the right, takes the bait,
and starts swimming to the left (in profile). At the precise moment of
its bite, you must push X to set the hook in its mouth, after which you
must release all buttons or lose the fish. A tedious game of cat and
mouse ensues. Your sole role in landing the thing is to push X when it
slows down, which causes it to turn and swim to the right, and release X
in favor of the D-pad (which may be pressed up, down, or right, with
identical results) to keep the line taut when the fish flips out and
starts thrashing around. Then, it will swim left again (release all
buttons), until it tires and you can resume pressing the X button. You
repeat this simple pattern until the fish is caught. That's it. All of
gameplay. For level after level. The fish always swims to the left when
it's feeling perky and to the right when it's tired. We spend most of
the time looking blankly at the screen, doing next to nothing.
This of course makes it sound easy, but it's not. Sometimes it takes
eight or nine tries before the thing finally gives up. Often, if you
don't time your initial hook-set depression of the X-button just right,
the fish will just strip your hook of its bait and swim off, and you
have to start from scratch. The same thing goes for releasing the
buttons when the damned thing is thrashing around; if you're late, your
line will break. It seems odd to create a game that requires the precise
use of none of the buttons. The game's learning curve is rather steep,
mostly because it's hard to believe that you're really supposed to do
nothing for so much of the time.
As the game goes on (and on) you are required to qualify for each new
stage by catching a certain number or length of fish at each subsequent
location. Twenty trout at the first stream is one thing, but 100 fish to
pass from level seven to eight? That sounds a bit more like torture.
OK, admittedly, all this nothingness lands Reel Fishing squarely in
the sim department. Actual fishing involves plenty of relaxing downtime,
and so it follows that a fishing sim would be very laid back and
minimal. The point is that it just doesn't work from a gameplay
standpoint. The game doesn't offer the array of options or strategic
depth with which the better sims make up for any slowness in play. The
bottom line is that Reel Fishing could have been (at best) the fishing
segment of a more interesting game. Maybe a five-minute diversion from
the exciting plotline of some RPG. Like the motorcycle or Chocobo racing
sections of Final Fantasy VII, there's just no way this thing can stand
on its own. Sure, it may sell a few copies to uncles and fathers of
video game-addicted kids. I can hear Mom now, "Now you can play Station
too, honey." But aside from momentary interest as a novelty item, this
one will instantly be buried deep in the subconscious undersea world of
forgotten games. --Josh Smith
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